CarDamageConfig

Мод CarDamageConfig для DayZ. Сейчас на 24 серверах RiseOfServers.

CarDamageConfig is a mod that allows you to manage damage received by vehicles. I always see a lot of people asking to be able to control the damage of firearms on vehicles so I hope you find it useful.

The mod creates a configuration file in which you can activate, deactivate certain damages and modify the multipliers.

The configuration file is created inside the folder
"Yourserver"\Profiles\CarDamageConfig\Settings.json

Below is the default configuration:

"Allow_VehicleCrashDamage": 1, >> Enables or disables crash damage
"CrashDamageMultiplier": 1.0, >> Crash damage multiplier if active
"ActivateCrashSound": 1, >> Enables or disables crash sounds
"Allow_CrashPlayerAndPassagerDamage": 1, >> Activates or deactivates the damage to the vehicle crew due to crash
"CrashPlayerAndPassagerDamageMultiplier": 1.0, >> Damage multiplier to vehicle crew due to crash
"Allow_ImpactPlayerAndPassagerShockDamage": 1, >> Enable or disable shock damage independently, it is not necessary for the previous option to be active
"ImpactPlayerAndPassagerShockDamageMultiplier": 1.0, >> Shock damage multiplier
"Allow_EngineDamageExceedingRPM": 1, >> Enables or disables engine damage due to high RPM
"Allow_EngineDamageLackCoolant": 1, >> Enables or disables engine damage due to lack of coolant
"Allow_VehicleWeaponsDamage": 1, >> Enables or disables Weapon damage to vehicle chassis (Including Engine)
"Allow_VehicleDoorsWeaponDamage": 1, >> Enables or disables Weapon damage to Doors, Trunk and Hood, etc.
"Allow_VehicleWheelsWeaponDamage": 1, >> Enables or disables Weapon damage to Wheels
"Allow_VehicleBatteryWeaponsDamage": 1, >> Enables or disables Weapon damage to Battery (Car and Truck)
"Allow_VehicleSparkPlugWeaponsDamage": 1, >> Enables or disables Weapon damage to SparkPlug
"Allow_VehicleRadiatorWeaponsDamage": 1, >> Enables or disables Weapon damage to Radiator
"Allow_VehicleLightsWeaponDamage": 1, >> Enables or disables Weapon damage to Lights
"VehicleFireArmDamageMultiplier": 1.0, >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active
"VehicleExplosionDamageMultiplier": 1.0, >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active
"VehicleMeleeDamageMultiplier": 1.0 >> Applies if any damage to the chassis, doors, wheels, battery, radiator, lights is active
"Allow_VehicleDrownDamage" >> Enables or disables drown damage.
"VehicledDrownDamageMultiplier" >> Drown damage multiplier if active.
"Allow_VehicleHitPlayers": 1, >> Allows you to run over players with your vehicle.
"Allow_VehicleHitAnimals": 1, >> Allows you to run over animals with your vehicle.
"Allow_VehicleHitZombies": 1, >> Allows you to run over zombies with your vehicle.
"Allow_VehicleReciveZombieHitsDamage": 1, >> Allows zombies to deal damage to the vehicle with melee hits, obviously to the parts where you have the damage activated.
"VehicleReciveZombieHitsDamageMultiplier": 1.0, >> Applies multiplier to the damage that zombies do to the vehicle with melee hits
"Extra_Allow_GasCanistersDamage": 1 >> Allows damage to blue gas canisters (why?? someone asked me to do it and I just did it hahahahaha)

1 = Enabled / 0 = Disabled
Multipliers: "1.0" equals 100%, if you set 0.5 you would be reducing the damage to 50%... If you put 2.0 you will increase the damage to double (200%)

You may find some fault or malfunction even though I have done multiple tests before publishing it, I am waiting for your feedback.
I will be working to add new features.


REPACK is not allowed

Источник: Steam Workshop

Серверы с этим модом