IAT_FacePaints

Мод IAT_FacePaints для DayZ. Сейчас на 6 серверах RiseOfServers.

ItsATreee Face Paints
This mod is an enhancement on my first version of Survivalists_FacePaints . This version improves on menu scripting to allow for moddable options. The build process for this mod is also overhauled to allow new paints to be added quickly and without manual effort so expect to see improvements on existing paints and new paints & categories to show up over time.

Only 60MB large with over 70 face paints!

Features
- 29 distinct camo patterns ranging from realistic to wierd
- 31 country flags to bring out your inner hooligan
- 8 Tatoo or Full/Partial Face Mask
- 8 Facial scars
- Cycle through options with a single item to reduce clutter
- Use a rag to wash off the paint when you are finished being pro
- Cannot paint face while wearing sunglasses or a mask

How To Use
Suscribe to the mod and that is it!. The only item in this mod is IAT_FacePaintStick_Default.

Modify damage per use in the server configuration file.
$profile:\\ItsATreeMods\\FacePaintsConfig.json

Does this file not exist?
Step 1. Inside your Profile folder make a new folder called ItsATreeMods.
Step 2. Go inside that new folder and create a new file called FacePaintsConfig.json.
Step 3. Paste the below into the file and save. (Update 2.0 to whatever damage value you want)
{
"m_EnableEatGlowStickAction": 1,
"m_PaintStickDamagePerUse": 2.0,
"m_SavePlayerPaintsToDatabase": 0 // 0 means no saving, 1 means save to db
}

Here is the types.xml contents



15
14400
1800
8
-1
-1
100






Why are my paints not staying after relogging or server restarts?
By default this mod does not save anything to the server database, however, I have added a toggle in the json config to turn on this option. Note - Turning this feature on requires a wipe to remove the mod in the future.

Scripting??
In PlayerBase I have a function as shown below, you can call this on the server (not client) to set the facepaint of the player. The category and paint index represent the mapping on PaintOptions.

void SetFacePaint(int categoryIndex, int paintIndex);

Special Thanks
- Thank you to Ammo for verifying the approach and giving hints here and there to get this across the wire.

Usage & Terms
- You MAY NOT repack or publish this mod on any platform including Steam.
- You MAY use this mod on monetized servers within the scope of Bohemia's Monetization Guidelines

PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" OR "MOD PACK"
Subscribe via the workshop, use a "Collection" or do not use the mod at all.

Источник: Steam Workshop

Серверы с этим модом