Мод Infected для DayZ (дейз). Установлен на 2 серверах RiseOfServers. Ниже: серверы с модом и описание Workshop.
Infected - Player Reanimation System
When players die, they don't just leave a corpse - they come back. Their body reanimates as a zombie carrying all their gear, creating high-risk loot encounters and a new layer of survival tension.
This was inspired by Sylver (Z-Reanimation) that unfortunately stopped updating his mod last year and created inventory issues after the reanimation process (e.g. everything back to pristine, no logs, no proper profile folder, crash on certain ocasions etc) so thanks to him for pushing Dayz mod in that direction.
Discover this mod on our server! Survive Till Tomorrow - STT (Livonia)
https://stt-dayz.com/
IP: 217.182.193.142:2302
Kill a geared player? Better loot fast before they get back up.
Die in a firefight? Your killer now faces YOUR zombie.
Squad wipe? Congratulations, you just created a horde.
🧟 Features
[*] Player Reanimation - Dead players become zombies after configurable delay
[*] Per-Model Zombie Classes - The zombie matches the dead player's character (Mirek, Eva, Boris, etc.)
[*] Full Inventory Transfer - Zombies inherit ALL player gear: weapons, clothing, backpacks, vests, pants, boots, gloves, masks — everything. Custom zombie classes have full player attachment slots
[*] Item State Preservation - Damage, ammo counts, quantity, wetness, temperature, food stage all preserved
[*] CE Persistence - Reanimated zombies survive server restarts (default 7 days, configurable)
[*] Anti-Exploit Protection - Bodies locked during countdown — no looting before reanimation!
[*] Server Persistence - Pending reanimations survive server restarts
[*] Zombie Health Boost - Reanimated zombies are tougher than normal infected
[*] Item Degradation - Optional random damage to items on death (configurable chance)
[*] Helmet Visual Fix - Slotted helmets (NVG mount, visor, etc.) drop when the zombie is killed to avoid ragdoll visual glitch
[*] AI Bandit Support - Optional addon extends reanimation to AI bandits (requires @InfectedAIBridge + @AI_Bandits)
⚙️ How It Works
[*] Player dies → Body immediately locked (can't be looted)
[*] Countdown begins (configurable random delay, default: 10–60s)
[*] Per-model zombie spawns at death location with all player's gear
[*] CE persistence set so zombie survives server restarts
[*] Original body deleted (optional)
[*] Kill the zombie to recover the loot!
[*] Slotted helmets drop on zombie death to avoid visual glitch
🎮 Gameplay Impact
[*] PvP tension - Killing players has consequences — face their zombie!
[*] Risk vs reward - That geared body? It's about to get up and fight back
[*] Dynamic encounters - High-traffic death areas become zombie hotspots
[*] Persistent threat - Reanimated zombies stick around for days, not minutes
[*] Squad tactics - Wipe a squad, fight a squad of zombies
[*] Hardcore immersion - Death feels more impactful and dangerous
📦 Item Transfer System
Complete hierarchical inventory transfer with full player attachment slots:
[*] ALL slots transfer - Body, Legs, Feet, Gloves, Mask, Armband, Hips, Back, Vest, Headgear, Eyewear, Shoulder, Melee — everything goes on the zombie
[*] Attachments preserved - Scopes, suppressors, magazines stay attached
[*] Cargo contents - Everything inside containers transfers too
[*] Item conditions - Damaged items stay damaged, pristine stays pristine
[*] Ammo counts - Magazines keep their exact round count
[*] Food stage - Cooked, smoked, burned and rotten food stays that way
[*] Force drop items - Configure items to drop on ground instead (large rifles, etc.)
[*] Blocked items - Prevent specific items from transferring entirely
[*] Preserve-as-is items - Scripted items like car keys transfer with their custom state intact
⚙️ Configuration
All settings in YourProfile/Infected/InfectedConfig.json
Key Settings
[*] Infected_ReanimationDelayMin / Max - Random delay range before zombie spawns (default: 10–60s)
[*] Infected_EnableBodyCleanup - Delete original corpse after reanimation
[*] Infected_EnableItemTransfer - Transfer gear to zombie (disable = naked zombie)
[*] Infected_EnableAIReanimation - Enable AI bandit reanimation (requires @InfectedAIBridge + @AI_Bandits, default: false)
[*] Infected_ZombieHealthMultiplier - How tough reanimated zombies are (default: 1.5×)
[*] Infected_EnableItemDamageOnDeath - Random item degradation on death
[*] Infected_ItemDamageChance - Chance each item takes damage (default: 25%)
[*] Infected_ForceDropItems - Items dropped on ground instead of equipped
[*] Infected_BlockedItems - Items that won't transfer at all
[*] Infected_ZombiePersistenceDays - How many days zombies persist (default: 7, set 0 or -1 to disable)
[*] Infected_AutoUpdateMappings - Auto-populate per-model zombie mappings on boot (default: true)
[*] Infected_DropSlottedHelmetsOnDeath - Drop slotted helmets when the zombie is killed (default: true)
Debug & Logging
[*] Infected_DebugLevel - 0=Off, 1=Basic info, 2=Detailed debug
[*] Infected_LogToFile - Write logs to Infected/Logs/ folder
📦 Installation
[*] Subscribe & add to -mod= parameter
[*] Start server and config auto-generates
[*] (Optional) Edit InfectedConfig.json to customize
[*] Restart server to apply changes
❓ FAQ
[*] Works with modded zombies? Yes! Configure zombie types in config
[*] Can I loot during countdown? No — bodies are locked until zombie spawns
[*] Can I use Infected only on my Bandits via the InfectedAIBridge? Yes, set Infected_DisablePlayerReanimation to true in your config file
[*] Server restart mid-countdown? Reanimation continues after restart
[*] Do zombies survive restarts? Yes CE persistence keeps them alive for the configured number of days (default 7)
[*] Why does the helmet drop when the zombie dies? Helmets with attachment slots (NVG mount, visor, etc.) cause a visual glitch on ragdoll. The mod drops them on zombie death to avoid it. Helmets without slots stay on. Configurable via Infected_DropSlottedHelmetsOnDeath
[*] Specific items not transferring? Check Infected_BlockedItems in config
[*] Items on ground instead of zombie? Make sure zombie type pools use Infected_ZombiePlayer_Male/Female, not vanilla zombie types. Delete your config to regenerate if upgrading
[*] AI bandits reanimating? Requires @InfectedAIBridge and @AI_Bandits loaded, and Infected_EnableAIReanimation = true
📋 File Structure
YourProfile/Infected/
├── InfectedConfig.json # All settings
├── InfectedQueue.json # Persistence (auto-managed)
├── InfectedAIBridgeConfig.json # AI addon settings (if @InfectedAIBridge loaded)
└── Logs/
└── Infected_YYYY-MM-DD_HH-MM-SS.log
Not authorized for reposting/repacking except by https://steamcommunity.com/id/RikeSTT/