DonutsZombies

Мод DonutsZombies для DayZ. Сейчас на 6 серверах RiseOfServers.

🍩🧟 DONUTS ZOMBIES 🍩

⚠️ Update of corrections for June 15th ⚠️

corrections made

typo
Unable to create child (Donuts_Zmb_ParamedicIII) as the type does not exist.
Unable to create child (Donuts_Zmb_ParamedicIV) as the type does not exist.
class Donuts_paramedicIII: ZmbM_ParamedicNormal_Base
class Donuts_paramedicIV: ZmbM_ParamedicNormal_Base

Donuts_Zmb_FireFigtI will be ignored. Type does not exist.
class Donuts_Zmb_FireFightI:
Item
Donuts_BoonieHat_Waldo will be ignored. Type does not exist.

Deleted
Donuts_Zmb_HunterI will be ignored. Type does not exist.

Corrections to textures
ZmbF_PoliceWomanNormal
ZmbM_HermitSkinny_Base
ZmbF_Runner_Base
ZmbM_FirefighterNormal_Base

⚠️ Update of corrections for June 15th ⚠️

This mod adds 100 infected to the game:
👤 71 males
👩 29 females

All with unique visual variations to increase diversity and immersion.

🧟 SPECIAL VARIANTS

Among the infected, you will find:

6 crawlers
3 slow walkers
2 without arms
1 without hands

Along with many other physical variations that make each encounter feel different.

🎨 RETEXTURES & VISUAL STYLE

The infected include multiple retextures that:

Make some look more human
Make others more disturbing and grotesque
Create a balance between realism and horror

🌍 MOD PURPOSE

To add more visual variety and improve atmosphere, making the world feel more immersive and unpredictable.

⚠️ IMPORTANT
Weapons attached to bodies are visual only.

💬 Installation guide available in the Discussions section.

IMPORTANT NOTICE

DUE TO MANY QUESTIONS ABOUT ZOMBIES NOT SPAWNING, THE MOST COMMON ISSUE I HELPED FIX WAS RELATED TO THE EVENT BLOCKS. WHAT WAS SHARED BEFORE ONLY SHOWED WHERE TO PLACE THE ZMBs, NOT HOW TO CONFIGURE THEM LINE BY LINE CORRECTLY.

Here is a brief explanation:

In the events, inside the child lines like:



We need to count how many child lines exist within that event block.

Example from:



If there are 20 child lines, we divide the total probability (100%) equally:

100% ÷ 20 = 5% chance per line

If we want equal chances for all zombies, we define it here:

max="0" min="5"

This means each zombie has a 5% chance.

Each event block must be calculated individually based on its own number of child entries.

Another example:



Originally, there was only 1 zombie:



That means it had a 100% chance to spawn.

Now, with the DONUTS_ZOMBIES mod, we have 3 more zombies. So the chances must be divided equally:







Each one now has a 25% chance, ensuring all can spawn.

I hope this brief explanation helps, and I’m available if you need further assistance.

To make life easier for some, a ready-made model of zombie events is in the discussions.

Источник: Steam Workshop

Серверы с этим модом