Мод Custom Vanilla Base Building для DayZ (дейз). Установлен на 2 серверах RiseOfServers. Ниже: серверы с модом и описание Workshop.
Kryden Vanilla Base Building
A Kryden product.
Full 3D control over your base building — without leaving vanilla. Kryden Vanilla Base Building (KVBB) extends DayZ's construction system so you can rotate, tilt and raise your pieces exactly where you want, with a custom preview hologram and a clean HUD guiding every step.
Why it was made
Vanilla base building is rigid: pieces snap flat to the terrain, with no free rotation, no height adjustment, and they lock up on any slope. Anyone who has tried to close off a base on uneven ground knows the pain.
KVBB was built to fix that without breaking the feel of the game: the core is the same vanilla FenceKit, only now it obeys you — free rotation, height and angle. And for the cases where a piece ends up high or steeply angled, V1 adds the KVBB Stair: a dedicated item you place with the same 3D control and use to climb up and build. A lightweight mod, made to run smooth on any server.
What the mod does
[*]Free 3D rotation — rotate in yaw, pitch and roll. Place fences tilted, on ramps, at any angle.
[*]Height adjustment — raise and lower the piece freely, no longer stuck to the ground.
[*]Toggleable snap — stick to the terrain when you want, float free when you don't.
[*]Pin in place — lock the hologram and walk around it to check the angle before you build.
[*]Precision mode — switch to fine rotation and height steps for millimeter-perfect finishing.
[*]Custom 3D hologram — Kryden's own preview, with the option to fall back to the vanilla hologram whenever you want.
[*]On-screen HUD — control legend and live values on screen while you place.
[*]Place anywhere — without the vanilla angle/collision block getting in the way of placement.
[*]Mouse-wheel rotation — adjust the active axis by scrolling the wheel, the way your hand already expects (the arrow keys still work too).
[*]KVBB Stair — a dedicated item in two heights (1m and 2m) to climb up and build where a piece sits high or angled. A single kit places both: you switch the size before deploying, and fold it back with one action.
[*]Gate reachable from farther away — with rotations pushing the piece out, opening/closing the fence gate no longer gets cut off by distance.
[*]The kit comes back to you — when you build the fence base, the FenceKit drops at your feet instead of at a fixed point on the structure.
Version 1: FenceKit (full 3D control) + KVBB Stair. The Watchtower is on the roadmap.
Controls
[*]R — cycle the active axis (yaw → pitch → roll → height)
[*]← / → or Mouse Wheel — adjust the active axis
[*]Shift + T — toggle ground snap on/off
[*]Shift + X — pin/unpin the hologram in place
[*]Shift + Z — toggle precision mode (fine step)
[*]Build / Cancel — through vanilla's own deploy action (hold to build / Esc)
Stair (interaction-menu actions):
[*]Toggle Stair Size — with the kit in hand (before placing), switch between 1m and 2m
[*]Fold Stair — fold the stair back into the kit
Configuration — settings.json
The mod generates a configuration file automatically the first time it runs. You don't need to create anything by hand: join the game once with the mod enabled and the file appears with default values.
Where it lives: in the DayZ profile folder, under KrydenVanillaBaseBuilding\Config\settings.json. On the client it's usually Documents\DayZ, on the server, the folder passed in -profiles=. Deleted it? It gets recreated with defaults.
Full file (default values):
{
"useCustomHologram": 1,
"rotationStepDeg": 5.0,
"rotationStepFineDeg": 1.0,
"heightStepM": 0.25,
"heightStepFineM": 0.05,
"maxPlacementDistance": 8.0,
"fenceActionDistance": 4.0,
"stairFreeRotation": 1
}
A bool in Enforce Script is stored as 1 (on) or 0 (off).
Fields:
Field
Default
What it does
useCustomHologram
1
1 = use the mod's own 3D hologram (KVBB_Fence_Hologram). 0 = use DayZ's vanilla hologram. Turning it off removes nothing, it just goes back to the original preview.
rotationStepDeg
5.0
How many degrees the piece rotates per key press (yaw / pitch / roll), in normal mode.
rotationStepFineDeg
1.0
Rotation step in precision mode (toggled with Shift+Z).
heightStepM
0.25
How many meters the piece moves up/down per key press, in normal mode.
heightStepFineM
0.05
Height step in precision mode (Shift+Z).
maxPlacementDistance
8.0
Range, in meters, of the projection while it is floating (snap off).
fenceActionDistance
4.0
Range, in meters, to open/close the fence gate (vanilla is 2.0). Useful ceiling ~5.0 (cursor ray limit). Does not affect build/dismantle.
stairFreeRotation
1
1 = the stair inherits the mod's free 3D rotation on deploy. 0 = vanilla placement (snaps to the terrain). Turn it off if there's stair-stacking abuse.
Tips:
[*]Edit with the game closed — the file is read on startup.
[*]Use an editor that respects JSON (VS Code, Notepad++). A wrong comma or quote makes the file fail to load, in that case the mod uses the defaults.
[*]Always use a decimal point in numbers (5.0, not 5,0).
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https://i.imgur.com/w6uynxQ.png