ModernGarage

Мод ModernGarage для DayZ (дейз). Установлен на 4 серверах RiseOfServers. Ниже: серверы с модом и описание Workshop.

Мод ModernGarage для DayZ (дейз). Установлен на 4 серверах RiseOfServers. Ниже: серверы с модом и описание Workshop.

Modern Garage

Park a vehicle where you stand and get it back anywhere. Press K, or
whatever you rebind it to - no terminal, no item to carry, nothing to lose when
you die.

No dependencies. No Community Framework, no Expansion, no trader mod.
Vanilla DayZ and this.

Speaks twelve languages. Menus, buttons and refusals all arrive in each
player's own language, whatever language your server runs in. Nothing to set up.

Runs on 1.29 and 1.30. One download for both, motorbikes included.



A garage is a record, not a container.
Your vehicle is filed against your Steam ID on the server, so it cannot be
looted off your corpse. Cargo, attachments, fuel and damage all come back
exactly as you left them.

It survives you changing your mod list.
Drop a mod and the vehicles carrying its items still come back. What cannot be
rebuilt is named in the log and reported to the player; everything else arrives
untouched. You are told at boot which stored vehicles hold classes that have
gone, before a player finds out the hard way.

A dealer that knows what a vehicle is worth.
Build the price catalog in game. A battered vehicle sells for less - the dealer
deducts what putting it right would cost - and a stripped one fetches less still,
because the parts that are missing come off the offer. It will not buy a vehicle
with your gear still inside.

Repairs you price.
Fluids, body, worn parts and ruined parts, each priced separately and each
switchable. Parking repairs nothing, so damage survives the garage and the
repair you charge for is the way to fix it.

Wrecks recovered instead of lost.
Optional. A destroyed vehicle goes to its owner's garage with its cargo, held
until they pay a deductible.

Open any player's garage.
ADMIN > SETTINGS > PLAYERS lists everyone who has ever stored a vehicle,
searchable, with their slots, contents and condition - so "where did my car go"
is a question you can answer without stopping the server. Spawn it where you
stand, service it for nothing, hand it to another player, junk it, or free a
slot that jammed. The vehicle stays theirs throughout, and every action leaves
one line in the log.

Set the whole server up from the menu.
Every setting, the currency ladder, the impound reasons and the dealer zones -
all of it from the ADMIN tab in game. Stand where a zone belongs and capture it;
there are no coordinates to look up. Settings.json is still there for bulk edits,
but you never have to open it.

Your words, if you want them.
Every message the mod says can be replaced with your own wording in one file,
and your version is used in every language.



Everything in it


[*]Store and retrieve from a keybind, anywhere - no terminal, no placed object
[*]Per-player garage limits, counting vehicles out in the world as well as in
[*]Cargo, attachments, fuel, fluids and every damage zone preserved exactly
[*]Preview a vehicle before you take it out
[*]Buy and sell at a dealer, from named zones or from anywhere you like
[*]Condition-aware sale prices - a damaged or stripped vehicle fetches less
[*]A player market, with sellers paid even while offline
[*]Repair and refuel by category, priced flat or as a share of the vehicle
[*]Vehicle locking, and unauthorised drivers stopped
[*]Share a vehicle with named players, who can take it out without owning it
[*]Ownership that survives leaving the garage, so the mod knows whose it is
[*]Boats that land on water rather than the beach beside it
[*]Admin impound with a reason and a release fee
[*]Any player's garage open to an admin, and every slot in it actionable
[*]Admins unhindered by vehicle locks, with locking itself still the owner's
[*]One greppable log line per admin action - who, what, which slot, whose
[*]Stored cargo that outlives a mod being removed
[*]Classnames that have gone named at boot, with an offline tool to strip them
[*]Motorbikes, on 1.30
[*]An optional parking meter that collects vehicles nobody has been aboard in weeks
[*]Zones where retrieving is blocked, without affecting storing
[*]A price catalog built and edited in game - no XML, no restart
[*]Every server setting editable in game, the currency ladder included
[*]Dealer and no-retrieve zones captured where you stand, not typed
[*]Expansion vehicle and part skins kept through storing, and shown in the preview
[*]Player-market purchases and payouts recoverable after a crash
[*]Twelve languages, chosen by each player's own client
[*]Every message overridable in one file, across all languages at once
[*]Payment from cash, or from Advanced Banking V2, LBmaster Enhanced Banking,
DayZ Expansion or TraderPlus Banking




For the admin. Put your Steam ID in Admins.txt, one per line, and the rest
is on the ADMIN tab. A settings sample is rewritten every boot explaining every
field, everything that changes how your server behaves ships switched off, and
the boot log either ends with CONFIG: no problems found or names exactly what you
got wrong. Install it on the server and list it for your clients - it is one mod
on both sides.

It arrives with no economy. Cash and banking are both off and there is no
currency, so storing, retrieving, sharing and locking work straight away and
anything priced refuses until you say what money is. Build a ladder from the menu
and switch cash on - a minute's work. A ready-to-edit Settings.json ships in
docs\ if you would rather set it up before the first boot.

Bring your own prices. The starter catalog is three vehicles on purpose.
Discovery adds whatever your server actually runs at a price of zero, and you
set what they are worth from the in-game editor.

Players need the mod installed too - it has its own screen.



Repacking / Redistribution

(c) 2026 Rook1969

ModernGarage may be used on DayZ servers through the original Steam Workshop item.

Repacking, re-uploading, redistribution, modification, or publishing derivative
versions of this mod is not permitted.

Do not upload this mod, or any part of it, to Steam Workshop or any other
distribution platform. You can of course create your own addons to extend or
change Modern Garage's functionality. Please use the original Steam Workshop
item as your server dependency so everyone receives updates correctly.



https://i.imgur.com/7l47HU1.png
Moving from TraderPlus or Expansion Market? The trader converter turns your vehicle and part prices into a ModernGarage catalog in your browser. Nothing is uploaded.

Support

If Modern Garage is useful on your server, you can support development here:

https://i.imgur.com/jgdMM2D.png

Need help?

https://i.imgur.com/cqyvsTH.png

Источник: Steam Workshop

Сервера с этим модом