Мод SHOTSx3_Universal_130_Compat для DayZ (дейз). Установлен на 13 серверах RiseOfServers. Ниже: серверы с модом и описание Workshop.
SHOTSx3_Universal_130_Compat
Version 1.3 — DayZ 1.30 Compatibility Update
Created by SHOTSx3
8 DCMA sent out this morning i will dcma you if you repack or reupload this mod or parts of it.
A single-PBO compatibility patch for DayZ 1.30 building, storage and code-lock issues. Designed for heavily modded servers, with optional integrations and no dependency on a particular map.
Install only the supported mods you want. You do not need the entire compatibility list.
What It Fixes
[*]BaseBuildingPlus and original Code Lock: Addresses lock lookup, lock-type conflicts and outdated unlock calls used by building actions.
[*]BBPItemPack: Addresses older mechanical-lock handling and a missing-lock error during dismantling.
[*]Paragon Storage: Supports its older original Code Lock attachment lookup.
[*]MMG Base Storage and Drippy Sneakers: Retains their original Code Lock integrations alongside the building and storage fixes.
[*]MuchFramework: Restores elapsed-time handling and connects automatic storage and auto-close updates to DayZ 1.30.
[*]MuchStuffPack: Restores the planted-state reference used by planters and greenhouses.
[*]BoomLay’s Things: Corrects script-loading paths responsible for missing furniture, lamp and kit classes.
[*]Lock item configuration: Preserves vanilla CombinationLock inheritance so original Code Lock retains its inherited inventory-item simulation.
[*]Diagnostic logging: Records the loaded patch build and original Code Lock’s effective item settings to help investigate problems.
Code Lock Integrations
Original Code Lock
[*]Retains the original lock integrations used by BBP, RaG BaseBuilding, Paragon Storage and MMG Base Storage.
[*]Adds an optional integration for Expansion built doors and gates, including attachment, opening, code management, admin actions and configured raiding.
Expansion Code Lock
[*]BaseBuildingPlus and RaG BaseBuilding: Adds attachment-time RPC registration targeting the issue where a code cannot be saved after confirmation.
[*]Paragon Storage: Confirmed working through server-owner testing.
Current testing status: The corrected build passes server script compilation, and supplied server logs confirm valid original Code Lock item settings. Original Code Lock spawning/visibility and BBP/RaG Expansion code-setting remain under investigation. Test owner/guest access, removal, raiding and restart persistence before deploying new integrations publicly.
Requirements — Vanilla DayZ Only
The universal patch itself requires only:
[*]DZ_Scripts
[*]DZ_Gear_Camping
Both are vanilla DayZ addons. No supported third-party mod is a required addon of this patch.
This patch does not replace the original mods or remove their own dependency requirements.
Optional Mods and Their Dependencies
Install only the content you want, together with the requirements specified by its author.
[*]BaseBuildingPlus: Requires Community Framework (CF).
[*]Original Code Lock: Required when you want original Code Lock functionality.
[*]BBPItemPack: Keep its normal author-specified dependencies.
[*]Paragon Storage: Keep its normal dependencies.
[*]MMG Base Storage: Keep its normal dependencies.
[*]Drippy Sneakers: Keep its normal dependencies.
[*]MuchFramework: Optional unless required by another mod you use.
[*]MuchStuffPack: Requires MuchFramework.
[*]BoomLay’s Things: Keep the original components and their normal dependencies.
[*]RaG_BaseBuilding: Requires RaG_Core.
[*]DayZ-Expansion-BaseBuilding: Requires Expansion Core and its normal dependencies.
[*]Expansion Core: Requires CF and Dabs Framework. Other Expansion modules may have additional requirements.
[*]LBmaster modules: Require their matching client/server components and any other dependencies specified by their author.
Important — Original Code Lock and the Replacement Bridge
For original Code Lock together with Expansion building support, use:
Original Code Lock + Expansion BaseBuilding + the matching universal compatibility build, together with the original mods’ normal dependencies.
Do NOT load CodeLock to ExpansionCodeLock Bridge alongside original Code Lock.
The separate bridge supplies replacement legacy Code Lock classes. Loading it with original Code Lock causes duplicate-class errors and prevents startup.
For this original-lock setup, neither of these bridge PBOs should be loaded:
[*]0_CL2ECL_Bridge_Preload.pbo
[*]CL2ECL_Bridge.pbo
Installation and Updates
[*]Back up your mod files and persistence before testing updates.
[*]Install matching patch files on BOTH server and clients.
[*]Keep the mod in its original folder.
[*]Load the patch AFTER the mods it integrates with, including BBP, original Code Lock and Expansion BaseBuilding when used.
[*]Keep only ONE compatibility PBO loaded. An outdated copy inside another pack can prevent the correct update from taking effect.
[*]Fully restart the server and clients after replacing files.
[*]Use matching signatures and keys. Changed PBOs require new signatures.
[*]Keep every optional original mod’s normal dependencies.
Separate SHOTSx3 Addons
SHOTSx3_BBP_VanillaDigitalLock and SHOTSx3_BBP_LB_RaidBridge remain separate addons.
Install them separately if you want their digital-lock or raiding features. They are not included in this universal compatibility PBO.
Map and Mod Compatibility
Designed for any DayZ map, with no Deer Isle dependency or map-specific configuration.
The accompanying HTML guide lists the individual mods and addons. Compatibility depends on the DayZ and mod versions being used. Mods that replace the same scripts or systems may require additional compatibility work.
Use a matching patch update when changing DayZ or supported mod versions.
NO REPACKING — DMCA NOTICE
Repacking is NOT permitted.
Do not repack, merge or reupload this mod as part of another mod pack without permission.
If you repack, merge or reupload this mod without permission, a DMCA TAKEDOWN NOTICE WILL BE ISSUED against the unauthorized upload.
This mod is actively updated. Use the original release to receive fixes and updates. A future release does not automatically grant repacking permission unless SHOTSx3 explicitly states it.
Original mod authors retain ownership and credit for their own work.
Community and Support
DayZ Modding Community — Over 7,000 members
Join the Discord Community
Report Bugs in the Dedicated Support Channel
When reporting a problem, include:
[*]Your DayZ version.
[*]The affected mods and their versions.
[*]Your compatibility patch build.
[*]What happened and any error message.
[*]Fresh server RPT, script and crash logs.
[*]Fresh client RPT and script logs from the same failed test session.
Search your script logs for to check the loaded build and original Code Lock item diagnostics.
SHOTSx3 Discord Profile
YouTube
https://youtu.be/SMzI1UgM6pg
Credits
Compatibility patch by SHOTSx3.
Original mod authors retain credit and ownership of their work. This patch supports their content; it does not replace their mods.