Мод DZ_NoCarDamage для DayZ (дейз). Установлен на 3 серверах RiseOfServers. Ниже: серверы с модом и описание Workshop.
https://i.imgur.com/sS0NABg.gif
DZ No Car Damage — Shiryu Careca
Your server, your vehicle damage rules.
Configure vehicle protection through one JSON file, with live settings reload. Fine-tune collisions, bullets, explosions, melee attacks, infected attacks, installed parts and occupant damage without changing your server's driving physics.
Features
[*]Separate collision multipliers for the vehicle, occupant health and occupant shock.
[*]Configurable firearm, explosion, melee and infected-attack damage.
[*]Separate factors for chassis, doors, wheels, battery, spark plug, radiator and lights.
[*]Engine over-RPM and low-coolant damage switches, plus drowning damage control.
[*]Run-over damage switches for players, animals and infected.
[*]Collision sound switch and portable gas-canister damage factor.
[*]Vehicle-base exclusions by inheritance.
[*]Live JSON reload, normally within 2–4 seconds. Invalid edits keep the last valid configuration.
Default behavior
The supplied defaults do not disable every type of damage. Firearm damage to covered vehicles and installed parts is blocked, and vehicles do not damage infected by running them over. Other damage rules remain active and configurable.
Multipliers: 0 = blocked, 0.5 = half, 1 = normal, 2 = double. Supported range: 0–10. Vehicle collision damage and occupant health/shock are independent settings.
PvP: protect the car, not the player
Set firearmMultiplier = 0 to block firearm damage to covered vehicles and installed parts. This is already the default. Players still take normal damage when bullets hit them, including normal armor protection. The mod does not grant bullet immunity to drivers or passengers.
This does not force bullets through doors, bodywork, glass or armor: penetration still depends on DayZ, ammunition and the vehicle model. hitPlayers concerns running players over, not incoming gunfire. The occupant health/shock multipliers concern collisions, not gunshot protection.
For broader protection, the included Settings.PvP_ProtectedVehicles.json disables the covered vehicle damage sources while retaining normal player gunshot damage and occupant collision damage. Copy it to the configuration folder and rename it Settings.json. Helicopter exclusions remain unchanged.
Installation
[*]Load @DZ_CarDamage in -mod on both the server and clients, with matching files.
[*]Copy ShiryuCarecaMod.bikey from keys to your server's keys directory.
[*]Use only one copy. If DZ_CarDamage.pbo is already included in your modpack, remove the duplicate before loading the standalone item.
[*]Do not stack it with SC_CarDamage, TerraSangrenta_CarDamage, CarDamageConfig or other overlapping damage overrides.
Where is the configuration?
The server generates:
/DIAZERO/CarDamage/Settings.json
For example, -profiles=profiles creates profiles/DIAZERO/CarDamage/Settings.json. Existing settings are preserved. Other mods' configuration files are not automatically imported.
Save valid JSON to apply changes while the server runs. PBO updates still require a restart and matching client/server files. The included Extra folder contains an English README, a strict JSON example and a commented JSONC field guide. The JSONC guide is documentation, not a replacement for the live JSON file.
Compatibility
RFFS and Expansion helicopters are excluded by default through their base classes. This mod does not change helicopter flight, speed limits, steering, transmissions, inventory or virtual garages. Modded vehicles using custom damage code should be tested individually. Installed-part factors do not protect cargo or detached parts. The gas-canister factor also affects portable canisters outside vehicles.
Credits
Mod author: Shiryu Careca.
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