Мод StalkerEmission2.0 для DayZ (дейз). Установлен на 3 серверах RiseOfServers. Ниже: серверы с модом и описание Workshop.
Welcome to Stalker Emission2.0!!!
This mod expands StalkerEmission with S.T.A.L.K.E.R. / Anomaly-style blowout atmosphere: black fog walls, raven omens, thunder, strong wind, shelter checks, and exposure damage.
Main Features
• Raven Omen
Before an emission, large numbers of ravens will appear, accompanied by distant 3D raven calls to create a sense of pressure and impending danger.
• Directional Emission Presentation
The emission visuals will move toward the player based on the configured anomaly field center direction, instead of appearing from a random direction.
• Black Fog Wall and Storm Front
During the warning phase, a distant black fog wall will appear. Later, during the active emission phase, advancing shockwaves and storm particles will appear.
• Strong Winds, Lightning, and Environmental Pressure
During an emission, there will be localized storm effects based on the anomaly field center direction, including storm particles, thunder, lightning, sound effects, camera feedback, and optional native strong wind effects.
• Real Emission Threat
During an emission, players who are not inside valid shelter will gradually accumulate exposure and may suffer shock, unconsciousness, or fatal damage depending on the server configuration.
• Expansion AI Support
Expansion AI uses the same shelter and exposure damage logic, but currently will not actively search for buildings.
• Directional Raycast Shelter Detection
Shelter detection does not only check whether there is cover above the player’s head. It also checks whether the impact line coming from the anomaly field center direction is blocked by a valid building or structure.
Shelter System
• Modded Building Compatibility
Completed Expansion, BaseBuildingPlus, and other modded structures can participate in shelter detection, depending on collision, raycast layers, and configuration.
• Configurable Shelter Lists
Server administrators can use ShelterAllowlist / ShelterDenylist to adjust shelter candidates by exact class name; full rules are in the included admin notes.
Exposure Heartbeat and Vignette Pulses
A heartbeat fades in as soon as exposure begins, rising to 140 and 170 BPM at approximately 3 and 5 seconds with default settings, accompanied by a subtle double pulse at the screen edges. Continuous tinnitus is quieter and the one-shot hit tone is disabled. Server admins can independently enable tinnitus and heartbeat and adjust their volumes through JSON; both are enabled by default and muted while unconscious. Muting the heartbeat keeps the visual pulse. Set EmissionExposureMaxDarkness to 0 to disable the exposure vignette and its pulse.
Automatic Underground Shelter
Players and Expansion AI can gain shelter when their heads are sufficiently below real terrain and an upward terrain check confirms overhead cover. UndergroundShelterMinDepth defaults to 0.5 metres. Open entrances, open pits, and basements made only from building models still need to pass the building checks or use a manual shelter zone.
Special Emission-Protection Equipment
Admins can configure special direct-slot equipment that blocks emission damage while not counting as shelter; Anabiotic Tablets classname is BlowTablets.
Emission Exposure Exclusion Zones
EmissionExposureExclusionZones can define circular areas where exposure does not build up, exposure damage is prevented, and a separate shield icon is shown.
HUD Icon Position Offsets
Servers can move the shelter and exclusion-zone HUD icons through ShelterHudOffsetX/Y and ExclusionZoneHudOffsetX/Y; this only changes UI position.
Radio-Gated Russian Voice Alerts
When RequireRadioForRussianVoiceAlerts = 1, Russian voice alerts require an open receiving radio tuned to the configured frequency, default 102.5 MHz.
Server Configuration
Config file: $profile:Emission/EmissionConfig.json. Back it up before updating.
If an old JSON can be parsed but is missing new fields, the mod first creates EmissionConfig.pre_migration_backup.json and then adds only the missing fields. Existing fields and arrays are preserved, but JSON order is normalized and unknown or retired fields are removed. Do not treat this migration mechanism as a safety net. Please take responsibility for your own server.
Admins can tune interval, duration, damage, shelter lists, underground shelter depth, tinnitus and heartbeat, ravens, Russian radio alerts, native wind, protection gear, exclusion zones, HUD offsets, and client storm presentation. V6 uses ConfigVersion 4; changes require a full server restart. Copy the bundled @StalkerEmission_server again after every update and keep server and player client packages on the same release.
Requirements
Raven entities require DayZ-Raven or Ambient Animals Pack, and may require correct types / economy setup.
If you do not use DayZ-Expansion-AI or DayZ Expansion Bundle, this mod no longer requires them as dependencies.
Known Limitations
• Expansion AI will take emission damage, but will not actively pathfind into buildings for shelter.
• Some buildings, open sheds, window-side positions, or special map objects may require Allowlist / Denylist tuning.
• The emission visual effects are client-side local presentation. The server is responsible for events, damage, and shelter detection.
• Native weather wind is optional and does not guarantee a fully independent wind direction for every player.
• After death and respawn during Active Emission, camera shake and Wave Wind can recover, but the main red PPE may not always reappear; server-side checks are unaffected.
Credits
Original StalkerEmission: Venatus. Subsequent developer: TeekRoxx. Current expansion / Stalker Emission2.0: Snake_Vista.
Special thanks to the original project and the DayZ modding community. If you build something better from my work, please remember to @ me.
Permissions
As long as you like and favorite this mod, you may unpack, repack, and modify content created by me, with proper credits. This does not apply to third-party assets, external dependencies, or other authors' content.
Support the Author
If you enjoy this mod and feel that it adds more atmosphere to your server or gameplay experience, please consider liking, favoriting, and sharing it with other players.
If you would like to further support my future development, testing, and maintenance work, you can buy me a coffee on Ko-fi:
Many thanks
Support is completely optional. Whether you donate or not, thank you for playing and using Stalker Emission2.0.